Bg3 can you have multiple spiritual weapons. The Red Queen. Bg3 can you have multiple spiritual weapons

 
 The Red QueenBg3 can you have multiple spiritual weapons  The best ring, in our opinion, is the Burnished Ring

Master of Short Rests: Bard 7/Warlock 5. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. so long as it doesn't have concentration it's good, otherwise ruined. And the reason it feels bad isn't. For weapons, take a dagger/shield and a light crossbow. A one handed weapon doesn’t necessarily mean it can be dual wield. Starting once the player has unlocked a level two spell slot, the player can now summon. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Description. It’s best to summon it where you want it to be initially. You can NOT use your action to make an attack with a spiritual weapon. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Goddamnit. Some have special enchantmentsScreenshot by Gamepur. Equipping this weapon gives you Immunity to falling damage. Location: The Mind Flayer Colony at the end of Act 2. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Races. But as it is, we have so many magic weapons. This Weapon receives its own turn in combat. . 2018-10-08, 08:24 PM (ISO 8601) Spoilers. It’s pretty difficult to obtain, as you can see in our. As a cleric main in both tabletop. You should be using your bonus action for multiple attacks with your weapon. However, you must be disguised before equipping the weapon for this to work. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Shar's Spear of Evening. Additionally, there are a few other magical weapons that have the Thrown property by default. Each time you attack with the weapon, you expend one piece of ammunition. In BG3 you can sneak attack with anything. Some of the guide's formatting may reflect this transition. But it seems to get skipped almost (or maybe always) on the first round through initiative. Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned. I have no explosives. Recommend. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. You can attack with it on round 1 as part of casting the spell. A slew of updates, which mostly corrected bugs, have also added a few new items into the game. There are several different types of weapons that have the Thrown keyword in BG3. Our core selection includes Magic Missile, Mage Armor and Burning Hands. Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. damage in a 6m/20ft blast centered on the target. 5d8 plus your spell casting mod. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. Baldur's Gate 3. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. r/BaldursGate3. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. Cleric of True Knowledge: Cleric 10/Wizard 2. Combine. A few less +1 weapons. Unlocked by extracting Venomous Fang. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. These are things that no one here can know, so ultimately the answers. Selune's Spear of Night. If you like melee, Spirit Shroud is a decent option. Bear in mind that some characters' class is closely intertwined with their story, and respeccing them will not change this. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. This gives the divine favor when rage charges are done and spiritual weapon spells. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. I feel like it wasn't doing this my last play through. But in 5e, you need to use a bonus action to control the summons. Skinburster Force. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Class. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. However, it can still take damage from spells that influence a large area. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. Us, 3. Dex bonus is likely around 3, meaning you can get around 20 AC for a Dex class. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. BG3 Only Lets A Character Use Divine Intervention Once. But I don't see an option to attack with spiritual weapon. Opportunity Attack Information. Adamantine Weapons. A +1 weapon has increased hit chance and damage chance. I think the issue is Starfield is intending to be on plenty more consoles then BG3, so the playerbase of BG3 is funneled straight into Steam so you can end up with these huge consecutive play numbers. They might still add it, but that's just some food for thought. Joined: Feb 2022. Spiritual Weapons are a type of creature in Baldur's Gate 3. For unique magical gear to be magical. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Enhance Ability Spell Guide and Effects. It's a great way to make your summoned weapon a tanky distraction. Summons a floating weapon that can attack enemies. If you spend a move action directing it to attack a target, it will continue attacking. Best Background. 3d4 (3~12) Thunder damage. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. The forge will turn blue. It makes spiritual weapon kind of useless. " " Fixed the Spiritual Weapon VFX being too bright. Weapon Properties in BG3. On the plus side, this means Spiritual Weapon benefits from the bless attack bonus. Passives. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. 1. Owned by Anders, who you meet as part of. Round 2: Weapon attack, dodge, or cantrip. You don’t want to. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. It disappears if you haven't made a normal attack first which is a bit strange. Upscaling Hold Person and Command is often better than any other 3rd level spell in my experience. Backgrounds in Baldur’s. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. especially at low level. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. Herself, 2. No such limit exist as far as I can find. That way, you don't need to keep on finding your weapons on your inventory every time Weapon Spells ⚙️ "weaponSpells" - Removes weapon abilities (like Cleave, Smash and Pin Down) from all weapons Classes Barbarian - Level 2: Reckless Attack - Both the Interrupt and the Spell can only be used on the first attack of the turn -. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. You need a weapon that has the Light property. Automatically attack an enemy moving out of your reach. Us, 3. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. For Act 1 doing command or killing Zhalk for the Everburn is also known, but can also disarm/command Voss. The bug ~. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Spiritual Weapons are a type of creature in Baldur's Gate 3. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. Shar's Spear of Evening. The actions that a Character can perform are based on their Class and Equipment. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. There's a small button between your melee and ranged weapons that will toggle whether you use both automatically or have to manually use you bonus action. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. Please contact the moderators of this subreddit if you have any questions or concerns. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. It's just summons in general. Edit: I should say it feels terrible compared to tabletop, where it is really really good. Our goal is to do massive damage and apply debuffs to enemies. Cat's Grace: Gain Advantage on Dexterity Checks, and half damage from falling. So many of them. Especially when you have such a long gap. Cantrips are simple but useful spells in BG3 that you can use repeatedly. Gather your party and venture forth! As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The Blood of Lathander. Diamondsbane: If an adamantine weapon hits. For the same reason, it can also help rogues proc ranged sneak attacks by providing an ally close to a. The forge will turn blue. ago. 18m. Reply replyMulticlassing out of Rogue delays sneak attack progression period. Tav00001. Only one Spiritual Weapon may be summoned at. While spiritual weapon won't benefit from rage, it can be up cast to do a lot more damage then what i would gain using a strength weapon with rage, and since movement is part of the bonus action , having 2 bonus actions from thief rogue would let. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. Gather your party and venture forth!. Each round after the first, you can use a move action to redirect the weapon to a new target. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. 1. #3. I believe the game defaults to automatically attacking with both. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. TWF will do far more damage if your weapons have any added damage. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. You perform the ritual over the course of 1 hour, which can be done during a short rest. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Niara #844307 11/02/23 12:16 AM. Thanks, folks. For every other melee weapon, you're gonna need high strength. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. NPCs are now less likely to attack Spiritual Weapons. fathertime25 • 3 yr. Nyrulna. Spiritual Weapon: TridentHere’s what you’ll need to do to quite literally charm the pants off of every character. TL;DR. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. The Shouting Fencer: Barbarian 7/Rogue 5. ago. Description: You or an ally cannot be targeted until you attack or harm a creature. TWF will do far more damage if your weapons have any added damage. On average you’re probably attacking 3-4 times with SW per combat. There are no weapons in the game that have the „heavy“ property. At higher levels, though, it really adds little value. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Nah you can do it sooner. Some characters might be able to dual wield daggers or hold two crossbows. 1. Burnished Ring. You can choose between several different weapons, and each has a different Weapon Action. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. So, it can be used alongside other spells. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. 1. • 3 mo. Light Hammer. BG3 Sanctuary Information. Duration: 10 turns. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. To start pickpocketing in Baldur’s Gate 3, you’ll need to approach an NPC who has something you want to steal This can be something basic, but sometimes the way to open locked doors in Baldur’s Gate 3 is just to pickpocket a key. Reply reply. This means that the mace is doing the same average. Spears can additionally be Thrown, dealing the same damage they would when used for. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. You. The. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. It's mostly just for if you decide to go crazy in town but dont want to actually kill anybody. This mace offers 1d6+6 bludgeoning damage, an. it is the Eldredge blast of cleric spellsAll 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). It's just summons in general. Gust of Wind. Each round after the first, you can use a move action to redirect the weapon to a new target. You can attack as normal. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. +3 weapons is a category for collecting weapons with an enchantment level of 3. Or to explode Oil/Liquor barrells in combat. This is Aming4Gaming, and today we're aiming for advanced gaming!. Top 1%. BabyPandaBBQ. I am a bot, and this action was performed automatically. Holy Wrath: Barbarian 6/Cleric 6. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Why? Because: "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are. Damage: 1d8 + 1. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. You can choose between several different weapons, and each. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Look at where your weapons are on your HUD. I can only attack with my main hand. Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Here are the types of spells in Baldur’s Gate 3. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. And a Spiritual Weapon weapon attack. 4. This is crucial to know as you can ping away with a 1-8 crossbow all day and get nowhere. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. "cmdr jorval" has a video in at least one of his ea playthroughs that talks about the forge and how to avoid the bug. However, don't be discouraged as it can make some of the classes shine and allow overcoming their weaknesses. can still bug but less likely. How to Multiclass Select Add Class on the Level-Up Menu. Spiritual Weapon. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. It deals an additional 2d6 damage to creatures with multiple sets of eyes. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Divine Intervention is acquired when your Cleric hits Level 10. This ability creates a legendary mace in the cleric's inventory and immediately equips it. (right) Subscribe to Premium to Remove Ads. 5. Yes, attacking with both weapons will use both your action and your bonus action. Spells that conjure harmful creatures or objects (like Flaming Sphere or Spiritual Weapon) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. \$\endgroup\$ – Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Meraziel • 13 days ago. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. Baldur's Gate 3 Related Guides. The summoned weapon can last ten turns. It can be found throughout the game in various. BG3 has a problem - Many of the 'unique' magical. Location: The Mind Flayer Colony at the end of Act 2. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. Yes they get uncanny dodge and evasion in between those levels, but getting expertise is also one of the few ways they can make different rogues feel unique from each other. Spiritual Weapon is a Level 2 Evocation Spell. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Enhance Ability lets you choose between 6 possible effects, each lasting until Long Rest: Bear's Endurance: Gain Advantage on Constitution Checks, and 7 temporary hit points. Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes. Very Rare. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Equipping this weapon gives you Immunity to falling damage. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. For those who want to use them they can be game breaking. Ctrl+2: darken the screen. TheOvershear • 3 yr. When the Splint mould is used at the forge, you're rewarded with the Very Rare Adamantine Splint Mail, which exceeds the stats of every other piece of gear you can make. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Additionally, you can cast the spell using a bonus action, and the cleric usually doesn't have many opportunities to use his bonus action. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. It can even serve for other martial classes running Hill Giant gloves, then placing those points into Dex to get this. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Once it's turn comes around you can control it like another character. In BG3 Heavy armor is better than tabletop because it doesnt have minimum str requirements, and magical heavy armor gives actual damage reductions, a significant bonus not present in tabletop. So I'd assume you can only use Cha for one weapon. So im guessing the dagger would be needed for that. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. 2. Then cast 'Withering' spell on the Solar lance to remove grass from it. That's not even counting the fighting style bonuses. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. From there, you’ll be able to chose a new Class and finalize the process. echoside7 Sep 7, 2019 @ 2:35pm. The other of course is feats but every class gets those. A few less +1 weapons. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. This guide was initially in the form of a Reddit post shared on r/BG3Builds and r/BaldursGate3, and is being copied over to the community wiki. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. It can Fly using its Movement Speed. 2. Grym is a L8 construct with 300hp that you fight when you try to start up the Adamantine Forge in the Underdark. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1. Here, select the item you want to store in the game. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Inner Peace, Outer Rage: Barbarian 8/Monk 4. 2K. They aren't making DnD 5E: BG3. I may have to add it to my list and see if it is just bugged or not. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. ago. Ctrl+3: lighten the screen. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Sacred Weapon devours an action (lasts 1 min = 10 turns). ) to any attack and damage rolls made with this weapon. Click on the item and you will see the Send To Camp option. You are also able to cast a second. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. This is a lot more than you think. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. TL;DR. So im guessing the dagger would be needed for that. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. This can be achieved by opening the Lava Valve to flood much of the chamber with lava (low spots are filled with lava. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Screenshot by Pro Game Guides. 5m: Two-Handed. Originally posted by Indure: In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Always Enabled. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Why dont clerics have their spiritual weapon? Its a spell from the players handbook, a true original~ It makes me wonder how early access this game truly is and I hope they implement all the spells from the phb at least, and maybe some from zge, that book did add some really nice adjustments. Mask of the Shapeshifter. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Update coming eventually. 2. Duration: 10 turns. Adamantine Mace. My druid has 1. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). On a hit, the target takes 1d8 force damage + your spellcasting ability modifier. If you have two bonus actions, then you. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. Jekko Jul 21 @ 9:20am. I only see one option in the action menu, and it's the summon. you just have to do at least 10 damage per hit. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summons a floating weapon that can attack enemies. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. 15 Weapon – The. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They can fight well, but never as well as a primary warrior class. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). 20 Guidance. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Opportunity Attack Tips & Notes. Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. Prepared Spells: You can prepare three spells before starting the new adventure. Thats 3-4d8 per spell level.